Get the best chance for the best outputs with choosing the best input images. Any images are not bad, but if you want the best outputs, here are some tips to help!

Characters

Good Examples

Arms and legs are separated from the main body. Hands or arms not touching body.

In a standard pose, a-pose, t-pose, facing straight on. (This is best if you plan on rigging the character, if not any pose is fine)

No clothes or weapons hiding information on the character.

Close up portraits

Tuhieu_Hero_character_design_square_--v_5.2_3ee5d033-4468-48c2-bbc8-dd24c860983f.png

pointydrip_front_facing_full_body_elf_rayman_legends_style_--v__8c297a8c-748c-4d95-8a4b-e64c2cb4a78a.png

vincent_people_Short_haired_man__clean_facial_skin_without_red__f4b50540-3fcd-4cea-9ff1-e141aa89574c.png

ChrisRoebuck_full_shot_realistic_character_sheet_in_T-Pose_with_57f5e1f9-a913-4485-8058-5d718f466b25.png

Not so great Examples

Weird poses (If you plan on rigging character, if not this is okay)

Weapons or clothing obstructing information on the character

Busy backgrounds or character blends into background

counchita_base_character_animation_running_pixel_art_2d_game_as_558d879a-74c5-453e-904d-fedb5f1a6fb3.png

tony_s_nguyen_3d_cartoony_character_design_full_body_action_pos_25da7252-3a2a-4e98-b1ce-2c1908c873de.png

ksinhu_Isometric_student_running_blender_3d_artstation_and_beha_77ae1aeb-46e0-4b5e-96b9-df79fee36606.png

naiky090_in_the_forest--niji_5_--ar_11_--v_5.2_d8e66a74-7180-4573-87af-75b6ddc9284e.png

invogamestudio_game_character_designs_3d_minimal_action_pose_--_00dfc18b-1660-456f-95e0-e3c91d2da275.png

odianosaur_A_tall_forest_creature_covered_in_moss_very_skinny_s_646bfebf-8658-49fb-850c-4c4d43974c41.png